VR Workload Analysis Tool (VR-WAT) is an application built using Unity3D engine designed for Computer Hardware Vendors to simulate VR workloads and benchmark hardware on its abilities to render VR content. It provides detailed stats on various software and hardware metrics. The user can create customized tests to simulate a variety of workloads or run preset benchmarking scenes to compare results between different hardware and software configurations.
Here’s a video of the tool in action - please note that CPU stat readings are 0 in this video as the benchmark was run on a computer with a processor that was released much later then the Tool itself.
The Tool runs in both desktop and VR mode and comes with two types of benchmarks:
A predefined benchmark to run and compare results among different hardware configurations with three performance presets.
A procedural benchmark with configurable parameters to dynamically adjust the rendering load and see the impact of it on various hardware stats.
Click on a thumbnail to see an enlarged version
The Tool records various hardware and scene rendering metrics (FPS, CPU, GPU, and RAM usage, triangle count, draw calls etc.) on a per-frame basis and records them to a benchmark session file. These benchmark session files can then be loaded together to compare
My contribution to the project consisted of designing the application, creating all the 3D art, shaders, materials and particles, UI design, documentation & QA.