Talks

Occasionally I do talks on video game development and VR/AR. Here are the details and slides for them listed chronologically.


Understanding the Human Perception System: Lessons learnt from prototyping and research for VR and AR

Unite India, December 2018

Talk about lessons learnt from prototyping and research about human perception and their application in VR and AR projects.

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Understanding light and color from a digital artist's perspective

India Game Developer Conference, December 2018

Talk on understanding lights and color — how we perceive vision, how digital tools and devices manage and display colors, and how to set up a proper workflow to present colors as intended on every medium.

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VR and Design

Pearl Academy, December 2017

A guest talk on the state of VR and designing for and in VR.

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Postmortem - Hephaestus

Unite India, November 2017

Postmortem of the VR based architectural design tool prototype called Hephaestus with colleague Bonnie Mathew.

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Unlocking India's Gaming Potential - The Next Billion Gamers by 2022

India Gaming Show, February 2017

A guest talk on the state and future of the Indian gaming scene.

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Art and Design for VR

NASSCOM Game Developers Conference, November 2015

Talk on best practices for creating artwork and designing for VR.

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