Occasionally I do talks on video game development and VR/AR. Here are the details and slides for them listed chronologically.
Understanding the Human Perception System: Lessons learnt from prototyping and research for VR and AR
Unite India, December 2018
Talk about lessons learnt from prototyping and research about human perception and their application in VR and AR projects.
Understanding light and color from a digital artist's perspective
India Game Developer Conference, December 2018
Talk on understanding lights and color - how we perceive vision, how digital tools and devices manage and display colors and how to set up a proper workflow to set up and present colors as intended on every medium.
VR and Design
Pearl Academy, December 2017
A guest talk on state of VR and designing for and in VR.
Postmortem - Hephaestus
Unite India, November 2017
Postmortem of the VR based architectural design tool prototype called Hephaestus with colleague Bonnie Mathew.
Unlocking India’s Gaming Potential - The Next Billion Gamers by 2022
India Gaming Show, February 2017
A guest talk on the state and future of the Indian gaming scene.
Art and Design for VR
NASSCOM Game Developers Conference, November 2015
Talk on best practices for creating artwork and designing for VR.