I'm a technical and creative artist for conventional, interactive, and immersive mediums with 16+ years of experience creating class-leading 3D and 2D artwork and 10+ years of managing and training creative positions. I have a proven record of pushing the visuals of new generations of games and content for multiple AAA games for consoles, PCs, and mobile ranging from the Nintendo Wii to PS4 / XBox One and VR. Across my career, I have trained teams and set up production pipelines for teams of sizes from 30 to 300.
Skills
Game development using Unreal, Unity3D, CryEngine, Source, Infernal and several proprietary engines and middleware tools
Art development and direction for shipped titles for VR, PC, PS4, PS3, PSP, PS2, Xbox One, Xbox 360, Wii, iOS, and Android
Conventional & procedural art creation using 3D tools (Maya, Blender, Houdini) and visual design tools (Photoshop, Figma)
Shader development and particle effect systems creation
Scripting and tool development using C# and Python
Rich experience with content optimization and CPU, GPU and memory performance profiling
Firm understanding and application of game architecture, game and level design techniques
Firm understanding and application of composition, layout, typography, color theory, and UX principles
Setting up and maintaining efficient art pipeline between art packages and game engines
Gameplay and mission scripting
Experience
Sandbox VR: Principal Technical Artist (Mar 2022 - Present)
Researching and building environments, effects and gameplay systems using a combination of shaders, particle systems and scripts
Developing and implementing tools for various workflow requirements
Profiling and performance optimization for VR titles
Labster: Senior Technical Artist (Aug 2021 - Feb 2022)
Developing and implementing new tools to be used in art production pipelines
Profiling and performance optimization for various platforms
Creating and maintaining technical documentation
Play Games24x7: Senior Technical Artist (Oct 2020 - Jul 2021)
Responsible for setting up pipelines and workflows
Training and setting up guidelines for internal teams and vendors
Profiling and performance optimization for mobile platform projects
SmartVizX: Head – Virtual Reality (Feb 2015 – Sep 2020)
Responsible for leading the dev team to create visually impressive and highly optimized content for VR/AR, mobile and web
Defining and designing and product features, visuals and UI/UX for Trezi - an immersive collaboration platform for the AEC industry
Researching new hardware and software technologies for AR and VR based products
Lakshya Digital: Senior Technical Artist (Feb 2014 - Feb 2015)
Trained teams and set-up production pipelines for Unreal Engine 4 and Physically Based Rendering workflow for multiple AAA console and PC games
Helped the internal art team with various art outsourcing projects for PC & consoles
BlueGiant Interactive: Senior Game Developer (Aug 2013 – Jan 2014)
Created rapid prototypes of game mechanics and designs using primarily Unity3D
Designed and researched on game architecture for asynchronous multiplayer, puzzle and infinite runner game types
Set-up and managed art pipeline, version control and project management systems
Optimized art content, shaders and particle systems to drastically reduce the number of draw calls for various mobile titles
Lakshya Digital: Senior Technical Artist (Feb 2012 – Aug 2013)
Created multiple game prototypes and demos for the internal development team
Helped the internal art team with various art outsourcing projects for next-gen platforms
Trine Games: Environment/Technical Artist (Oct 2008 – Oct 2011)
Worked on shipped titles for several console and PC games:
Spellforce 2: Faith in Destiny (PC)
Yoga Wii (Nintendo Wii)
Arcania: Gothic 4 (PS3, PC)
Street Cricket Champions (PS2, PSP)
Move Street Cricket (PS3)
Roles included designing and creating levels, optimizing artwork for the target hardware platform, writing shaders and particle systems and gameplay scripting
Other
Regular speaker at various game development conferences (IGDC, Unite, local game dev meetups)
Organized the VR track for India Game Developer Conference for two years
Regular participant in game jams