VR Workload Analysis Tool

vr unity3d benchmarking tooling

VR​ ​Workload​ ​Analysis​ ​Tool​ ​(VR-WAT)​ ​was​ ​an​ ​application built using Unity3D engine​ ​designed​ for Computer Hardware Vendors ​to​ ​simulate​ ​VR workloads​ ​and​ ​benchmark​ ​hardware​ ​on​ ​its​ ​abilities​ ​to​ ​render​ ​VR​ ​content.​ ​It​ ​provided detailed​ ​stats​ ​on​ ​various​ ​software​ ​and​ ​hardware​ ​metrics.​ ​The​ ​user​ ​could​ ​create customized​ ​tests​ ​to​ ​simulate​ ​a​ ​variety​ ​of​ ​workloads​ ​or​ ​run​ ​preset​ ​benchmarking scenes​ ​to​ ​compare​ ​results​ ​between​ ​different​ ​hardware​ ​and​ ​software​ ​configurations.

Here’s a video of the tool in action - please note that CPU stat readings are 0 in this video as the benchmark was run on a computer with a processor that was released much later then the Tool itself.

The Tool ran in both desktop and VR mode and came with two types of benchmarks:

The Tool recorded various hardware and scene rendering metrics (FPS, CPU, GPU, and RAM usage, triangle count, draw calls etc.) on a per-frame basis and recorded them to a benchmark session file. These benchmark session files could then be loaded together to compare.