This was my take on what one of my favorite games of all times: I-Ninja (2003; PC, PS2, Xbox and GameCube) would look like if made for modern platforms (for 2011 it was the PS3 and the Xbox 360). I made a hub level from game called Bomb Bay. Modeling work was done in Maya, texturing with Photoshop and finally rendered in UDK (Unreal Engine 3). I went for a stylized look with cel-shaded outlines around the edge of objects.
Click on a thumbnail to see enlarged versions.